En el reel viste la misma escena en 10 estilos: mi espía bajando en paracaídas sobre una ciudad, en pixel art, en pizarra, en LEGO, en Minecraft… y el personaje se reconoce en todos.
Aquí tienes los prompts exactos con los que lo hice, la escena base para que pongas la tuya y la frase para que Claude te los adapte.
Nota
Quién hace qué. La imagen sale de Nano Banana Pro (con tu personaje como imagen de referencia) y el movimiento de Kling 3.0. Claude no genera imágenes: adapta los prompts a tu personaje y a tu acción y te los da listos para pegar.
De un prompt a 10 estilos animados
Escena fija
Personaje + acción + encuadre. No cambia nunca.
Bloque de estilo
Técnica, paleta en HEX y acabado. Es lo único que cambias.
Cierre «NO TEXT»
Para que el modelo no meta letras, logos ni marcos.
Imagen en Nano Banana Pro
Con tu personaje como referencia, formato vertical 9:16.
Movimiento en Kling 3.0
3 segundos con el prompt de movimiento de abajo.
La fórmula: escena + estilo + «NO TEXT»
| Parte | Qué lleva | ¿Cambia entre estilos? |
|---|---|---|
| Escena | Personaje, acción, encuadre, márgenes | No |
| Estilo | Técnica (pixel art, LEGO…), paleta HEX, acabado | Sí, es lo único |
| Cierre | Un solo personaje, NO TEXT, sin logos ni marcos | No |
Al dejar la escena quieta y cambiar solo el bloque de estilo, el modelo mantiene la composición y el personaje. Por eso los 10 clips casan entre sí y el montaje queda limpio.
La escena base (cámbiala por la tuya)
Sustituye lo que va entre [corchetes] por tu personaje y tu acción:
Vertical 9:16 frame. The character: [a small round chibi secret-agent mascot with a glossy pitch-black body, a black fedora hat, a turned-up black trench-coat collar, and no visible face except two glowing white angry almond-shaped eyes] (use the reference image ONLY for this character's identity). Action: [he is parachuting down over a city. A big lime-green (#c6f432) parachute canopy fills the top third of the frame, thin suspension lines run down to the character, who hangs in the center of the frame holding the straps with both hands, little legs dangling. The bottom third is a city skyline of tall buildings with lit windows; open sky behind.] Strong, clear silhouette, readable in one second. Centered composition, generous margins, the whole subject fully inside the frame.Y esta frase va siempre al final del prompt:
Only ONE character in the image. NO TEXT, no letters, no numbers, no logos, no watermark, no UI, no frame border.Cómo pedirle a Claude que los adapte a tu personaje
Pégale a Claude (claude.ai o Claude Code) la escena base y los 10 prompts de abajo, y después esto:
Te he pasado una escena base y 10 prompts de estilo para generar imágenes con Nano Banana Pro. Adapta la escena a mi personaje: [DESCRIBE TU PERSONAJE] y a esta acción: [TU ACCIÓN]. Mantén intacto cada bloque de estilo (técnica, paleta HEX y acabado) y cambia solo los elementos de la escena que no encajen con mi acción. Dame los 10 prompts completos en inglés, cada uno terminando con la frase de NO TEXT. Después escríbeme, para cada estilo, el prompt de movimiento de 3 segundos para Kling.Te devuelve los 10 prompts listos para copiar en Nano Banana Pro y los 10 de movimiento para Kling.
Los 10 prompts de estilos de animación
Cada prompt ya lleva la escena del reel + el estilo + el cierre. Cópialo tal cual para probar, o cámbiale la escena.
1) Pixel art
Vertical 9:16 frame. The character: a small round chibi secret-agent mascot with a glossy pitch-black body, a black fedora hat, a turned-up black trench-coat collar, and no visible face except two glowing white angry almond-shaped eyes (use the reference image ONLY for this character's identity). Action: he is parachuting down over a city. A big lime-green (#c6f432) parachute canopy fills the top third of the frame, thin suspension lines run down to the spy, who hangs in the center of the frame holding the straps with both hands, little legs dangling. The bottom third is a city skyline of tall buildings with lit windows; open sky behind. Strong, clear silhouette, readable in one second. Centered composition, generous margins, the whole parachute and the whole character fully inside the frame. STYLE: 16-bit pixel art like a SNES game screenshot. Chunky, clearly visible square pixels, no anti-aliasing, limited ~24-color palette with dithering in the sky. Palette: sunset sky gradient #2b1b54 to #7a3e8f to #ff7a59, buildings #3a2f6b and #241c47 with warm windows #ffd36b, parachute #c6f432 shaded with #7da11a, spy #0b0b10 with pure white #ffffff eyes, small pixel clouds #f6c1d0. Only ONE character in the image. NO TEXT, no letters, no numbers, no logos, no watermark, no UI, no frame border.2) Pizarra
Vertical 9:16 frame. The character: a small round chibi secret-agent mascot with a glossy pitch-black body, a black fedora hat, a turned-up black trench-coat collar, and no visible face except two glowing white angry almond-shaped eyes (use the reference image ONLY for this character's identity). Action: he is parachuting down over a city. A big lime-green (#c6f432) parachute canopy fills the top third of the frame, thin suspension lines run down to the spy, who hangs in the center of the frame holding the straps with both hands, little legs dangling. The bottom third is a city skyline of tall buildings with lit windows; open sky behind. Strong, clear silhouette, readable in one second. Centered composition, generous margins, the whole parachute and the whole character fully inside the frame. STYLE: chalk drawing on a school chalkboard. The whole frame is a dark green chalkboard surface #1f3a2e with faint erased chalk smudges and dust. Everything drawn by hand in chalk: white chalk #f2f2ea outlines with sketchy hatching, the parachute in lime chalk #c6f432, the spy filled with dense dark chalk scribbles and white chalk eyes, the city as simple chalk line buildings. Wobbly hand-drawn lines, visible chalk grain, like a teacher's diagram but with no labels and no arrows. Only ONE character in the image. NO TEXT, no letters, no numbers, no logos, no watermark, no UI, no frame border.3) Boceto de neón
Vertical 9:16 frame. The character: a small round chibi secret-agent mascot with a glossy pitch-black body, a black fedora hat, a turned-up black trench-coat collar, and no visible face except two glowing white angry almond-shaped eyes (use the reference image ONLY for this character's identity). Action: he is parachuting down over a city. A big lime-green (#c6f432) parachute canopy fills the top third of the frame, thin suspension lines run down to the spy, who hangs in the center of the frame holding the straps with both hands, little legs dangling. The bottom third is a city skyline of tall buildings with lit windows; open sky behind. Strong, clear silhouette, readable in one second. Centered composition, generous margins, the whole parachute and the whole character fully inside the frame. STYLE: glow sketch. Pure black background #050507. Everything drawn only with thin glowing light strokes, like light painting or a luminous pencil sketch: sparse loose sketch lines, warm gold #ffb347 and lime #c6f432 glow with soft bloom, the spy as a glowing outline with bright white eyes, the city as a few glowing contour lines with tiny glowing window dots, a soft cone of light under the spy. Mostly empty dark space, elegant and cinematic. Only ONE character in the image. NO TEXT, no letters, no numbers, no logos, no watermark, no UI, no frame border.4) PlayStation 2
Vertical 9:16 frame. The character: a small round chibi secret-agent mascot with a glossy pitch-black body, a black fedora hat, a turned-up black trench-coat collar, and no visible face except two glowing white angry almond-shaped eyes (use the reference image ONLY for this character's identity). Action: he is parachuting down over a city. A big lime-green (#c6f432) parachute canopy fills the top third of the frame, thin suspension lines run down to the spy, who hangs in the center of the frame holding the straps with both hands, little legs dangling. The bottom third is a city skyline of tall buildings with lit windows; open sky behind. Strong, clear silhouette, readable in one second. Centered composition, generous margins, the whole parachute and the whole character fully inside the frame. STYLE: an early-2000s PlayStation 2 game cutscene. Low-poly 3D models with visible faceted polygons, blurry low-resolution stretched textures, flat vertex lighting, jagged aliased edges, light distance fog, slightly washed colors, 480p look. Dusk sky #6b5b95 fading to #f4a58a, boxy buildings with repeating window textures #9a8c7a and #4b4453, parachute #c6f432 as a simple polygon dome, the spy as a low-poly figure with glowing white eyes. Only ONE character in the image. NO TEXT, no letters, no numbers, no logos, no watermark, no UI, no frame border.5) Cómic
Vertical 9:16 frame. The character: a small round chibi secret-agent mascot with a glossy pitch-black body, a black fedora hat, a turned-up black trench-coat collar, and no visible face except two glowing white angry almond-shaped eyes (use the reference image ONLY for this character's identity). Action: he is parachuting down over a city. A big lime-green (#c6f432) parachute canopy fills the top third of the frame, thin suspension lines run down to the spy, who hangs in the center of the frame holding the straps with both hands, little legs dangling. The bottom third is a city skyline of tall buildings with lit windows; open sky behind. Strong, clear silhouette, readable in one second. Centered composition, generous margins, the whole parachute and the whole character fully inside the frame. STYLE: American pop-art comic book panel. Thick black ink outlines, Ben-Day halftone dots, flat bold colors: red #e63946, yellow #ffd60a, blue #1d4ed8, white, and the parachute lime #c6f432. Dramatic speed lines radiating behind the spy, an empty jagged yellow starburst shape behind him with NO letters and NO sound effect words, buildings with blue windows. Printed-paper look, slightly off-register colors. Only ONE character in the image. NO TEXT, no letters, no numbers, no logos, no watermark, no UI, no frame border.6) Vector plano
Vertical 9:16 frame. The character: a small round chibi secret-agent mascot with a glossy pitch-black body, a black fedora hat, a turned-up black trench-coat collar, and no visible face except two glowing white angry almond-shaped eyes (use the reference image ONLY for this character's identity). Action: he is parachuting down over a city. A big lime-green (#c6f432) parachute canopy fills the top third of the frame, thin suspension lines run down to the spy, who hangs in the center of the frame holding the straps with both hands, little legs dangling. The bottom third is a city skyline of tall buildings with lit windows; open sky behind. Strong, clear silhouette, readable in one second. Centered composition, generous margins, the whole parachute and the whole character fully inside the frame. STYLE: flat vector illustration like a modern app landing page. Pure geometric shapes, no outlines, no gradients, no textures, minimal soft flat shadows. Palette: light sky #8ecae6, buildings #219ebc and #023047 with simple rectangle windows #ffb703, a round sun #ffb703, simple rounded clouds #ffffff, parachute #c6f432 with one flat darker panel #9fc41f, the spy as clean flat black #111111 shapes with white #ffffff eyes. Only ONE character in the image. NO TEXT, no letters, no numbers, no logos, no watermark, no UI, no frame border.7) Línea minimal
Vertical 9:16 frame. The character: a small round chibi secret-agent mascot with a glossy pitch-black body, a black fedora hat, a turned-up black trench-coat collar, and no visible face except two glowing white angry almond-shaped eyes (use the reference image ONLY for this character's identity). Action: he is parachuting down over a city. A big lime-green (#c6f432) parachute canopy fills the top third of the frame, thin suspension lines run down to the spy, who hangs in the center of the frame holding the straps with both hands, little legs dangling. The bottom third is a city skyline of tall buildings with lit windows; open sky behind. Strong, clear silhouette, readable in one second. Centered composition, generous margins, the whole parachute and the whole character fully inside the frame. STYLE: minimalist line art. Pure black background #000000. Only thin single-weight white #ffffff strokes, very simple and elegant, almost like a stick-figure diagram: the spy as a tiny minimal outline with two small white dot eyes, the parachute as a clean outlined dome in lime #c6f432, straight thin suspension lines, the city as a few simple rectangle outlines at the bottom, a row of small white dots as ground. Huge negative space, no fills, no shading. Only ONE character in the image. NO TEXT, no letters, no numbers, no logos, no watermark, no UI, no frame border.8) LEGO
Vertical 9:16 frame. The character: a small round chibi secret-agent mascot with a glossy pitch-black body, a black fedora hat, a turned-up black trench-coat collar, and no visible face except two glowing white angry almond-shaped eyes (use the reference image ONLY for this character's identity). Action: he is parachuting down over a city. A big lime-green (#c6f432) parachute canopy fills the top third of the frame, thin suspension lines run down to the spy, who hangs in the center of the frame holding the straps with both hands, little legs dangling. The bottom third is a city skyline of tall buildings with lit windows; open sky behind. Strong, clear silhouette, readable in one second. Centered composition, generous margins, the whole parachute and the whole character fully inside the frame. STYLE: LEGO toy photography. The spy is a LEGO minifigure: black fedora piece, black coat torso, black head printed with two glowing white angry eyes, yellow-free all-black minifig. The parachute is a lime #c6f432 plastic or fabric LEGO parachute piece with strings. The city is built from LEGO bricks with visible studs in bright colors (#e3000b red, #ffd500 yellow, #0057a8 blue, #00852b green, white) on a green baseplate. Glossy ABS plastic, macro lens, shallow depth of field, bright daylight sky #8fd3ff. Only ONE character in the image. NO TEXT, no letters, no numbers, no logos, no watermark, no UI, no frame border.9) Minecraft
Vertical 9:16 frame. The character: a small round chibi secret-agent mascot with a glossy pitch-black body, a black fedora hat, a turned-up black trench-coat collar, and no visible face except two glowing white angry almond-shaped eyes (use the reference image ONLY for this character's identity). Action: he is parachuting down over a city. A big lime-green (#c6f432) parachute canopy fills the top third of the frame, thin suspension lines run down to the spy, who hangs in the center of the frame holding the straps with both hands, little legs dangling. The bottom third is a city skyline of tall buildings with lit windows; open sky behind. Strong, clear silhouette, readable in one second. Centered composition, generous margins, the whole parachute and the whole character fully inside the frame. STYLE: Minecraft voxel game screenshot. Everything built from cubes with pixelated 16x16 textures: the spy as a blocky Minecraft-like character with a cube head, black blocky fedora, black coat, white pixel eyes; the parachute made of lime #c6f432 wool blocks; a blocky city of stone, brick and glass blocks; square clouds; daylight sky #7fb2ff; grass blocks at the bottom. Hard block edges, voxel lighting. Only ONE character in the image. NO TEXT, no letters, no numbers, no logos, no watermark, no UI, no frame border.10) Cine 3D
Vertical 9:16 frame. The character: a small round chibi secret-agent mascot with a glossy pitch-black body, a black fedora hat, a turned-up black trench-coat collar, and no visible face except two glowing white angry almond-shaped eyes (use the reference image ONLY for this character's identity). Action: he is parachuting down over a city. A big lime-green (#c6f432) parachute canopy fills the top third of the frame, thin suspension lines run down to the spy, who hangs in the center of the frame holding the straps with both hands, little legs dangling. The bottom third is a city skyline of tall buildings with lit windows; open sky behind. Strong, clear silhouette, readable in one second. Centered composition, generous margins, the whole parachute and the whole character fully inside the frame. STYLE: high-end 3D animated feature film still, premium studio quality, the glossy 3D spy exactly like the reference render. Cinematic golden-hour lighting with warm rim light #ffb070, deep blue shadows #1d2b4f, volumetric haze between buildings, realistic fabric parachute in lime #c6f432 catching the light, glossy black materials with reflections, shallow depth of field, slight low angle, epic but cute. Only ONE character in the image. NO TEXT, no letters, no numbers, no logos, no watermark, no UI, no frame border.El prompt de movimiento (imagen → vídeo en Kling)
Sube la imagen a Kling 3.0, clip de 3 segundos, y usa este prompt cambiando [STYLE] por el estilo de cada clip (por ejemplo «16-bit pixel art with crisp square pixels»):
Keep exactly the same art style: [STYLE]. The little character drifts gently down under the parachute, swaying softly left and right, the parachute canopy breathes and ripples slightly, the city below slowly rises as the camera follows his descent. Smooth, continuous motion from the first frame. The character keeps the same face. No morphing, no style change, no new objects, no text.Los 10 estilos de un vistazo
| # | Estilo | Lo que lo hace reconocible |
|---|---|---|
| 1 | Pixel art | Píxeles cuadrados visibles, paleta de ~24 colores con tramado |
| 2 | Pizarra | Tiza blanca y lima sobre pizarra verde #1f3a2e |
| 3 | Boceto de neón | Trazos de luz dorada y lima sobre negro |
| 4 | PlayStation 2 | Low-poly, texturas borrosas, niebla, look 480p |
| 5 | Cómic | Tinta negra, tramas Ben-Day, colores planos |
| 6 | Vector plano | Formas geométricas sin contornos ni degradados |
| 7 | Línea minimal | Trazo blanco fino sobre negro, mucho espacio vacío |
| 8 | LEGO | Minifigura y ladrillos con studs, fotografía macro |
| 9 | Minecraft | Cubos con texturas 16x16, iluminación vóxel |
| 10 | Cine 3D | Película de animación, luz de hora dorada, materiales brillantes |
Trucos que marcan la diferencia
- Paleta en HEX en cada estilo: es lo que hace que no salgan todos con el mismo «look IA».
- Un color fijo en todos (aquí el paracaídas lima #c6f432): ata los 10 estilos y la escena se reconoce al instante.
- «NO TEXT» siempre: el cómic y la pizarra tienden a meter onomatopeyas y etiquetas.
- Clips cortos (3 s): para un reel de estilos te basta 1 segundo de cada uno; más largo, más riesgo de que el estilo se deforme.
- Si un estilo sale genérico, añade el soporte físico: «on a school chalkboard», «toy photography», «game screenshot».
Consejo
¿Quieres el reel entero hecho solo? Mi pack Fábrica de Reels monta el reel completo con Claude Code: guion, voz, animación y subtítulos. Es opcional: todo lo de esta guía funciona sin él.