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Claude

Claude Code Game Studios: turn Claude into a video game studio with 49 agents (setup and first prompt)

Claude Code Game Studios is a free (MIT) repo that gives Claude Code 49 roles from a video game studio, from creative director to QA. What it is, how to install it in 3 steps, the first prompt for a Godot game, minimal mode and its drawbacks.

By Updated on 4 min read
Jump straight to the setup

This free repo turns Claude Code into an entire video game studio: 49 AI roles, from creative director to level designer to QA. Here’s what it is, how to install it and the first prompt to start your game.

Your first game with Claude Code Game Studios

  1. Install the engine

    Godot 4 (free), Unity or Unreal 5.

  2. Clone the repo

    A new folder for your game.

  3. Open Claude Code and type /start

    It asks where you’re at and guides you.

  4. One-page brief

    Minimal mode: the idea on one page, no mountains of documents.

  5. Playable stories

    It codes, opens the game, looks at it and saves a screenshot.

What Claude Code Game Studios is

  • Repo: Donchitos/Claude-Code-Game-Studios.
  • MIT license: free, commercial games included.
  • Nearly 37,000 stars on GitHub (36,799 as of November 8, 2026).
  • 49 agents, 74 skills (slash commands) and 15 validation hooks.

Claude Code Game Studios (Donchitos)

Open the repo

Free and open source · MIT license · Credits to Donchitos

Three tiers, like a real studio

TierRolesExamples
Directors3Creative director, technical director, producer
Department leads8Game designer, lead programmer, art director, QA lead
Specialists23Gameplay programmer, level designer, writer, QA tester
Engine specialists155 for Godot, 5 for Unity and 5 for Unreal

Each agent has its own responsibilities and limits: agents at the same tier consult each other, but they don’t make decisions for another department.

Setup in 3 steps

Before you start: install Claude Code, Git and Python 3, plus your engine. Godot is free: godotengine.org.

  1. Clone the repo into your game’s folder:
git clone https://github.com/Donchitos/Claude-Code-Game-Studios.git my-game
cd my-game
  1. Open Claude Code in THAT folder (the one with CLAUDE.md and project.yaml), not in a subfolder:
claude
  1. Type /start. It asks where you’re at (no idea, a vague idea, a clear design or a project already underway) and takes you to the right workflow.

The first prompt

Paste it after /start:

First prompt · Small game in Godot
I want to make a small game in Godot 4: [your idea in one sentence]. Use minimal rigor mode, write me a one-page brief and a first playable story. Ask me as little as possible.

If you’ve already settled on the engine, configure it with /setup-engine godot (you can add the version, for example /setup-engine godot 4.7).

The wildest part: fewer documents, better game

The author built the same game from the same brief at different levels of rigor and counted how many documents each one wrote before the first line of code. The one with 30 documents (almost an hour of paperwork) came in last in the rating from two blind reviewers and a playtest with one person. The one with a one-page brief did just as well or better.

That’s why the default mode is now minimal:

ModeWhat it requiresWho it’s for
minimal (default)One-page brief, short documents, solo reviewSmall games, game jams, getting started
standard5 design document sections, light reviewMid-sized projects
full8 sections, full documentation, review by all directorsTeams and big projects

It looks before calling anything done

A passing test doesn’t tell you whether the menu is drawn off-screen. That’s why any story that changes something the player sees doesn’t get closed until the game has been opened, looked at and a screenshot saved in production/qa/evidence/. This applies even in minimal mode.

The drawbacks

Heads up

It asks before writing anything. It’s collaborative, not an autopilot: the agents ask, give you options and nothing gets written without your sign-off. It’s normal for it to ask permission file by file.

  • It eats through your Claude usage fast. There are many agents and the three directors request the Opus model. Start with a small game in minimal mode.
  • You need a separate engine. The repo doesn’t include Godot, Unity or Unreal: you install them yourself.
  • It’s not for your dream game on the first try. First make something you can finish in a weekend.

Checklist

  • Claude Code, Git, Python 3 and the engine installed.
  • Repo cloned into a new folder.
  • Claude Code open at the project root.
  • /start and the first prompt with your idea in one sentence.
  • One-page brief approved and first playable story.
  • Game screenshot in production/qa/evidence/.

FAQ

The repo is: it’s open source under the MIT license. You need Claude Code, which requires a paid Claude plan, and a game engine. Godot is free and open source; Unity and Unreal have their own terms.

No. It’s collaborative, not autonomous: the agents ask before proposing, show you options and nothing gets written without your sign-off. You decide; they do the work of each role.

Whichever of the three you prefer: Godot 4, Unity or Unreal Engine 5. There are specialist agents for each. If you’re starting out, Godot is the lightest and free option. You configure it with /setup-engine.

Because many agents are working, reviewing and checking, and the three directors request the Opus model. With minimal mode and a small game you use far less than with full mode and a big project.

Claude Code, Git and Python 3 (it reads the project configuration; without it everything falls back to defaults). Bash comes with macOS and Linux; on Windows it ships with Git for Windows. Plus the game engine, separately.

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