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Claude

Build a Minecraft-style 3D mascot with Claude Code to make reels without being on camera (free prompt)

How to build a blocky 3D character with Claude Code that makes your reels for you: the free prompt to create your mascot with Remotion and React Three Fiber, with poses, a mouth that moves with the voice and a blocky landscape, plus the 5 steps to a finished reel.

By Updated on 4 min read
Jump straight to the prompt

Camera-shy? Then let someone else show up. A blocky 3D character, Minecraft-style, that talks, gestures and stars in your reels. It doesn’t exist: Claude Code builds it with code.

Here’s the free prompt to create yours and the step-by-step to a finished reel.

From idea to a reel with your mascot

  1. Ask Claude Code for your mascot

    In an empty folder, with the prompt below.

  2. Give it your topic and style

    What it looks like, its colors and what your account is about.

  3. It builds it in 3D

    Blocky body, poses, faces and a blocky landscape.

  4. Script and voice

    Claude writes the script and ElevenLabs voices it.

  5. It assembles the reel

    Remotion renders it vertically, no video editor needed.

What you need

  • Claude Code (requires a paid Claude plan).
  • Node.js installed (the LTS version).
  • An empty folder for the project.
  • Optional: a voice tool like ElevenLabs for the audio.

The mascot is made with Remotion (video with code) and @remotion/three, which integrates React Three Fiber (Three.js in React). Remotion is free for individuals and companies of up to 3 people.

The prompt to create your mascot

Open Claude Code inside the empty folder, change what’s in brackets and paste it:

Prompt · Minecraft-style 3D mascot
Create a Remotion project with @remotion/three (React Three Fiber) in this folder and build a Minecraft-style (voxel) 3D mascot for my reels.

My mascot: [describe: e.g. a spy with a black hat, trench coat, glowing white eyes; colors #121215 and #b6ff00]
My account’s topic: [e.g. AI made easy]

Requirements:
1. Minecraft proportions: head 8×8×8, torso 8×12×4, arms and legs 4×12×4 (1 px = 1/16 of a block). Each part is a box with a pixelated texture (16×16 canvas, NearestFilter).
2. Joints pivoting at the shoulders, hips and neck. Define poses as data (idle, talk, wave, point up, celebrate, think, embarrassed) and blend between them with a 250 ms crossfade.
3. Mouth: a box on the face whose height depends on the voice amplitude per frame (extract the RMS of voice.mp3 with ffmpeg and store it in an array).
4. Blinking every ~3 s and a slight breathing sway.
5. Blocky landscape scene: grass ground, terraces rising in the background, blocky trees, flowers and square clouds; perspective camera and soft fog.
6. Everything deterministic (no Math.random or useFrame: state comes from the current frame).
7. Make a 5 s vertical 1080×1920 test composition where the mascot waves and celebrates, and render it.

What each requirement does

RequirementWhy it matters
Minecraft proportionsThe “blocky” style is instantly recognizable
16×16 pixelated texture with NearestFilterCrisp pixels, no smoothing blur
Poses as dataSwitch from “wave” to “think” with one line, no hand animation
Mouth driven by voice volumeIt really looks like it’s talking, synced with the audio
Blinking and breathingWithout them it looks like a statue
DeterministicRemotion renders frame by frame; anything random flickers or changes between renders

Tip

Review the 5-second test before moving on. If the head floats, the arms rotate from the center or the colors aren’t yours, say so now: “the arms have to rotate from the shoulder”, “make the hat wider”. Fixing it on the mascot is much easier than in every reel.

From character to reel

  1. Your topic and style. Tell Claude what your account is about and the tone: “I explain AI simply, friendly tone, short sentences”.
  2. The script. Ask for a 20-30 second script with a hook in the first line and one pose per sentence.
  3. The voice. Generate the audio with ElevenLabs (or your voice tool) and save it as voice.mp3 in the project.
  4. The scenes. “Assemble the reel with this script: for each sentence use the pose that fits best, add big subtitles and change the camera shot every 3-4 seconds.”
  5. The render. Claude renders it at 1080×1920 and shows it to you. Ask for changes in plain words.

What it doesn’t do

  • It isn’t a Minecraft model. It’s a character for video. If you want a mob that works inside the game, check out our guide to making a Minecraft mob with Blockbench.
  • It won’t be perfect on the first try. Plan on 2-3 rounds of fixes for the mascot.
  • It doesn’t give you unlimited free voice. ElevenLabs and similar tools have free plans with limits; long videos usually need a paid plan.

Note

Want to skip the assembly? Building full reels (script, your voice, subtitles, effects and music) with ready-made styles is what the Blackdark Reels pack does. This guide and the prompt are free and don’t need it.

Checklist

  • Claude Code and Node.js installed, empty folder.
  • Prompt with your mascot and your colors.
  • 5-second test reviewed and fixed.
  • 20-30 second script and voice.mp3.
  • Reel rendered vertically.

And your mascot comes to life.

FAQ

No. Claude Code writes all the code, including the 3D model (it’s just boxes with a pixelated texture). You describe the mascot and review the result. It helps to have the patience for 2 or 3 rounds of tweaks.

Claude Code (requires a paid Claude plan) and Node.js. Claude installs the rest (Remotion, React Three Fiber and FFmpeg to analyze the voice) inside the project. If FFmpeg is missing, it’ll tell you.

Better not. Use a character of your own, in your colors. Copying the exact look of a copyrighted character (from Minecraft or any brand) can cause problems when you monetize or use it as your brand image.

Write the script (or ask Claude for one), generate the audio with ElevenLabs or another voice tool and save it as voice.mp3 in the project. The prompt makes the mascot’s mouth open according to the voice’s volume on each frame.

The prompt builds the mascot and a 5-second test composition. From there you ask for your reel’s scenes in Remotion. Assembling full reels with ready-made styles, subtitles, effects and music is what our Blackdark Reels pack does, if you want to skip that part.

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