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Claude

SpriteCook + Claude Code: art for your video game (setup, free plan and prompts)

SpriteCook is a plugin for Claude Code and Claude Desktop that designs sprites, animates them and paints pixel art tilesets. How to install it with 2 commands, what the free plan's 40 monthly credits get you, the prompts for your animated hero and how to bring it into Godot.

By Updated on 5 min read
Jump straight to the setup

We're users, not sponsored

SpriteCook doesn't pay us and there's no affiliate link. The art in the reel is an illustrative example we made with another AI, not with SpriteCook. Data checked on November 8, 2026 on its website and in its repo.

Claude Code already knows how to program games (Godot, Phaser, Unity…). The problem was the art: blue rectangles and circles instead of characters. SpriteCook is a plugin for Claude Code and Claude Desktop that gives Claude tools to draw sprites, animate them and paint tilesets in pixel art (or HD), and to drop them into your project.

Your animated hero in 5 steps

  1. Design the hero

    Ask for 2 variants and spend as little as possible.

  2. Pick one

    And use it as the reference for everything else.

  3. Animate it

    Run, jump, attack. Have it check every sprite sheet.

  4. Paint the ground

    A tileset in the same style.

  5. Bring it into Godot

    Project, level, movement and ▶ Play.

What you need

  • Claude Code (or Claude Desktop with the Code tab) with your Claude plan. If you're starting from scratch: Claude Code from scratch.
  • A SpriteCook account: it's created the first time you sign in, no card required.
  • Optional: Godot (free, MIT license) to play the result: godotengine.org.

Install the plugin in Claude Code (2 commands)

Open Claude Code in your game's folder and type, inside the session:

/plugin marketplace add SpriteCook/claude-plugin
/plugin install spritecook@spritecook

Then run /reload-plugins (or restart Claude Code).

SpriteCook for Claude (official plugin)

Open the repo

Open source · MIT license · Credit to SpriteCook

  • Sign-in: the first time Claude uses a SpriteCook tool, it will open your browser so you can sign in (OAuth). No API key needed, and don't paste keys or tokens into the chat.
  • Updating: claude plugin update spritecook@spritecook and then /reload-plugins. Or turn on auto-update in /plugin → Marketplaces → spritecook → "Enable auto-update". Third-party plugins don't update on their own by default.

In Claude Desktop

Code tab → Customize → + → Create plugin → Add marketplace → "Add from a repository" → paste https://github.com/SpriteCook/claude-plugin → Sync → install SpriteCook and connect your account.

What's included

  • An MCP connector (SpriteCook's hosted server) with the tools to generate and animate. If you don't know what that is: what is MCP.
  • 10 skills that teach Claude how to use it well:
SkillWhat it's for
workflow-essentialsThe basic workflow
generate-sprites / polish-spritesCreate and polish sprites
generate-tilesets / use-dual-grid-tilesetsGround and scenery
animate-assetsAnimations (run, jump, attack…)
build-ui-kitsConsistent UI kits
upload-assets / use-presetsUpload your own art and use saved styles
use-assets-in-godotBring everything into a Godot project

Key trick: generate the hero first and pass its ID as a reference (reference_asset_id) to everything that follows, so all the art shares the same style.

Pricing: what matters

PlanPriceCredits per month
Free$040 (every 30 days, no rollover, no card)
Starter$8/month800
Adventurer$30/month3,000
Archmage$70/month7,000

Prices exclude VAT; paying yearly saves you 20%.

  • An image costs 8-12 credits (the default model, 12). At 2K or 4K, 1.5× or 2.5×.
  • An animation costs 20-26 credits.
  • The free plan gets you 3-5 images, or 1 animation and 1-2 images a month. Enough to try out your hero; for a whole game (character + 4 animations + tileset) you need a paid plan or credit top-ups.
  • Free plan output shows up in the public gallery. Private assets are paid.
  • Commercial use is allowed on every plan, free included, and you don't need to credit SpriteCook (according to its pricing page; review its terms before selling a game).

Don't run out of credits halfway

Ask Claude to tell you your balance and what each thing costs before generating.

Step by step: your animated hero

1) The character. Write something like this to Claude:

Prompt 1 · Design the hero
I'm making a pixel art platformer. Design my hero with SpriteCook: Don Bigotes, an orange tabby cat with huge white whiskers, a black hat with a lime green band and an oversized dark gray trench coat that drags along the ground. Side view facing right, 64×64, transparent background. Show me 2 variants before continuing and spend as little as possible.

2) Pick one. Keep one ("the second one") and ask it to use it as the reference for everything else.

3) The animations.

Prompt 2 · Animate it
Using Don Bigotes as the reference, animate him: run (loop), jump (he crouches, jumps with his legs tucked in and his hat lifts off his head and falls back down) and a sword slash with a rapier. Check every sprite sheet and redo any that has weird frames.

4) The ground.

Prompt 3 · The tileset
Paint a reddish brick tileset with grass on top that matches Don Bigotes' style.

5) Into the game.

Prompt 4 · Bring it into Godot
Create a Godot 4 project with one level: Don Bigotes with his movement script (run, jump, attack), the tileset on the ground and a couple of coins. Save the art in res://arte.

Open the project in Godot and hit ▶ Play. If something's off (size, animation speed), tell Claude.

Tips

  • Hero first, everything else after using its reference: that's what keeps the style consistent.
  • Ask for few variants on the free plan: every image counts.
  • Ask it to check every sheet (Claude can see the images it generates) before adding them to the game.
  • If you want effects (explosions, magic, particles), combine it with pixelfx.

Checklist

  • Claude Code (or Claude Desktop) with your Claude plan.
  • Plugin installed with the 2 commands and /reload-plugins.
  • Signed in to SpriteCook in the browser (no API key).
  • Hero picked and used as the reference.
  • Animations and tileset checked.
  • Godot project opened and ▶ Play.

FAQ

There's a free plan: 40 credits every 30 days, no card, and they don't roll over. The paid plans are Starter ($8/month, 800 credits), Adventurer ($30/month, 3,000) and Archmage ($70/month, 7,000). The plugin is open source (MIT). You also need Claude Code or Claude Desktop with your Claude plan.

No. The first time Claude uses a SpriteCook tool, it opens your browser so you can sign in (OAuth). Don't paste keys or tokens into the chat.

According to its pricing page, commercial use is included on every plan, free included, and you don't need to credit SpriteCook. Its terms of service and those of the AI providers it uses apply: review them before selling.

On the free plan, no: generations appear in the public gallery. Private assets require a paid plan.

Sprites and tilesets are images you can use in any engine. The plugin ships with a specific skill for bringing them into Godot, which is also free.

No. We're users: SpriteCook doesn't pay us and there's no affiliate link.

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